Monday, November 23, 2009

VIRTUAL WORLDS: 2009 Distance Education Conference

"One of the definitions of sanity is the ability to tell real from unreal. Soon we'll need a new definition." Alvin Toffler

References

Abecedarium: NYC. (2009). Donnell Library. Retrieved October 31, 2009, from http://www.nypl.org/branch/central/dlc/abecedariumnyc/

ACM Siggraph News. (2009). Retrieved October 12, 2009, from http://www.siggraph.org/

Arbelaiz, A.M., & Correa Gorospe, J. M. (2009). Can the grammar of schooling be changed? Computer & Education, 53(1), 51-56. Retrieved October 21, 2009, from Science Direct database.

Atkinson, T., Daugherty, J., & Etelamaki, L. (2008). Virtual worlds come alive at AECT 2008 convention. Tech Trends: Linking Research & Practice to Improve Learning, 53(1), 29-35. Retrieved October 16, 2009, from Academic Search Premier database.

Bronack, S., Riedl, R., & Tashner, J. (2006). Learning in the zone: A social constructivist framework for distance education in a 3-dimentional virtual world. Interative Learning Environments, 14(3), 219-232. Retrieved October 15, 2009, from Academic Search Premier database.

Burden, D., & Slater, S. (2008). Serious games. ITNow, 9, 6-7. Retrieved October 20, 2009, from Science Direct database.

Chou, S.-W., & Min, H.-T. (2009). The impact of media on collaborative learning in virtual settings: The perspective of social construction. Computer & Education, 52(2), 417-431. Retrieved October 20, 2009, from Science Direct database.

Define: Virtual world. (2007). Retrieved October 10, 2009, from http://worldtheory.blogspot.com/2007/06/define-virtual-world.html

de Freitas, S., & Neumann, T. (2009). The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Computer & Education, 52(2), 343-352. Retrieved October 20, 2009, from Science Direct database.

Diehl, W. C., & Prins, E. (2008). Unintended outcomes in Second Life: Intercultural literacy and cultural identity in a virtual world. Language & Intercultural Communication, 8(2), 101-118. Retrieved October 10, 2009, from Academic Search Premier database.

Doug Engelbart Institute website. (2008). Retrieved October 19, 2009, from http://www.dougengelbart.org/index.php

Fahey, P. (2008). Characteristics of interactive online learning media. In Anderson, T. (Ed.) (2008). The theory and practice of online learning (2nd ed.). (pp. 167-199). Edmonton, AB: Athabasca University Press.

Gaimster, J. (2007). Reflections on interactions in virtual worlds and their implication for learning art and design. Art, Design & Communication in Higher Education, 6(3), 187-199. Retrieved October 14, 2009, from Academic Search Premier database.

Gordon, E. (2007). History of virtual worlds. Avatar Planet. Retrieved October 29, 2009, from http://www.avatarplanet.com/history.php

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Jacobson, A. R., Militello, R., & Baveye, C. (2009). Development of computer-assisted virtual field trips to support multidisciplinary learning. Computers & Education, 52(3), 571-580. Retrieved October 20, 2009, from Science Direct database.

Jones, C. (2009). The economies of virtual worlds: Lessons for the real world. Policy, 25(2), 27-31. Retrieved October 9, 2009, from Academic Search Premier database.

Jones, S. (2006). Reality and virtual reality. Cultural Studies, 20(2/3), 211-226. Retrieved October 14, 2009, from Academic Search Premier database.

Lamb, A., & Johnson, L. (2009). The potential, the pitfalls, and the promise of multiuser virtual environments: Getting a second life. Teacher Librarian, 36(4), 68-72. Retrieved October 14, 2009, from Academic Search Premier database.

Li-Ping Tang, T., & Austin, M. J. (2009). Students’ perceptions of teaching technology, application of technology, and academic performance. Computers & Education, 53(4), 1241-1255. Retrieved October 21, 2009, from Science Direct database.

Manches, A., O’Malley, C., & Benford, S. (2009). The role of physical representation in solving number problems: A comparison of young children’s use of physical and virtual materials. Computer & Education, In Press, Corrected Proof. Retrieved October 20, 2009, from Science Direct database.

McGreal, R., & Elliott, M. (2008). Technologies of online learning (e-learning). In Anderson, T. (Ed.) (2008). The theory and practice of online learning (2nd ed.). (pp. 143-165). Edmonton, AB: Athabasca University Press.

Papastergiou, M. (2009). Exploring the potential of computer and video games for health and physical education: A literature review. Computers & Education, 53(3), 603-622. Retrieved October 20, 2009, from Science Direct database.

Paraskeva, F., Mysirlaki, S., & Papagianni, A. (2009). Multiplayer online games as educational tools: Facing new challenges in learning. Computer & Education, In Press. Retrieved October 21, 2009, from Science Direct database.

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Sanchez, J (2009, Feb/Mar). A social history of virtual worlds. Library Technology Reports, 45(2), 9-12 . Retrieved September 20, 2009, from Academic Search Premier database.

Takatalo, J., Nyman, G., & Laaksonen, L. (2006). Components of human experience in virtual environments. Computers in Human Behavior, 24(1), 1-15. Retrieved October 21, 2009, from Science Direct database.

Toth, V. (2005). M.U.D. (multi-user dungeon) website. Retrieved October 29, 2009, from http://www.british-legends.com

Twining, P. (2009). Exploring the educational potential of virtual worlds: Some reflections from the SPP. British Journal of Educational Technology, 40(3), 496-514. Retrieved October 15, 2009, from Academic Search Premier database.

World theory: Define virtual world. (2007). Retrieved October 17, 2009, from http://worldtheory.blogspot.com/2007/06/define-virtual-world.html

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“You Are There.” (n.d.) Internet Movie Database (IMDb). Retrieved October 30, 2009, from http://www.imdb.com/title/tt0045458/


Friday, November 13, 2009

The Static-Dynamic Continuum

It was interesting reading about static-dynamic technologies and reflecting on where I happen to fall in the continuum. I have never considered myself a techie because I feel so far removed from those that use technology on a daily basis. Oh yes, I use the computer quite often, a cell phone (occasionally), but I never text, blogging is boring, don’t own an iPod, and the thought of Skyping is a drag. However, not until I started with this program at Walden was I forced to participate in other means of technology communication. I was encouraged to use Wiki, open a Skype account, blog, and most recently, create a video presentation, none of which I would have pursued on my own. I am actually glad I don’t have to text anyone although the discussion forums seem very close.

So I am bumping against the static end of the continuum but being pushed and prodded toward the other end. It is not an easy process for me but, thankfully, it’s not too painful a process either. Undoubtedly, since I will be making a social contribution to the field of educational technology eventually, it’s a good thing. My horizons are definitely being broadened as a result of taking this course and I am becoming a bit more focused on the ways that I can help students, who may not be exposed to so many facets of technology, to actually experience the pleasure of it all.



References
Fahy, P. (2008). Characteristics of interactive online learning media. In Anderson, T. (Ed.) (2008). The theory and practice of online learning (2nd ed.). (pp. 167-199). Edmonton, AB: Athabasca University Press.

McGreal, R., & Elliott, M. (2008). Technologies of online learning (e-learning). In Anderson, T. (Ed.) (2008). The theory and practice of online learning (2nd ed.). (pp. 143-165). Edmonton, AB: Athabasca University Press.